Free shipping. In terms of choosing between the options the differences are: Best buddies who have riden across many battlefields together. The entire Craftworlds range has great inter-kit compatibility – from many infantry sharing arm and head mountings with one another (and a good few Drukhari models!) Great for hiding Reapers (the most common targets) or scatter bikes, also useful to sneak an extra 7” movement to grab an objective – nothing says you have to use this to run. While most units are fairly fragile, there are some high-quality core options that can be quite forgiving on the table and teach you how to best make use of your resources. Required fields are marked * Craftworlds Information. ++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [64 PL, 1,115pts] ++ 5. I tend to try and pick out a useful target that’s on the far end of my opponent’s setup and land the Hemlock out and behind where they are, if possible. Give an INFANTRY or FLY unit an extra -1 to hit when targeted in the Shooting or Fight phase, lasting the rest of the phase. Start Collecting Craftworlds Warhammer 40 000 Games Workshop. Start Collecting Craftworlds - Games Workshop. Three of these are relevant: Most people default to Bladestorm at the moment – the extra weight of firepower is considerable, especially with an Autarch in turn. Outrider Detachment +1CP (Aeldari – Craftworlds) [48 PL, 921pts] Wrapping UpAnd that’s it. Hero Guardians defiantly face down the Imperium’s finest. Stock Due Soon. And that’s it. . I can’t talk, I keep playing Wraithknights. The other thing (and honestly, one of the best things) that Ulthwe brings is the ability to take Eldrad, an extremely powerful named character. 5. A Hemlock doing what it arguably does best – really upsetting Primaris Marines. for some mild anti-infantry firepower, but not nearly putting out what you’d expect for the cost – what you’re paying for here is the durability. Craftworld Warlord traits are a mixed bag, being a little bit weak compared to newer ones but still having some valid choices. This list actually eschews even trying to cast Protect on the Spears (which makes sense when you have multiple squads) and instead leans on the plan of wrapping then Withdrawing them to keep them safe.This list gives you the tools to really properly demolish people if you play it well – one Spear squad is bad enough, but three is a complete nightmare that will just eviscerate a lot of people. The basic Exarch power here (Sustained Assault) gives the model extra attacks on 6s. Eldar have some incredibly good options among these, and the only caveat we should put out up front is that the Warp Charge values do tend to be pretty high, so make sure you plan how to use the various re-rolls or boosts you can get access to in order to ensure you land the key ones each turn. Done. Factoring in firing twice, you can pick between: You should almost always be using one of the first two modes – because D3s are better on average than D6s, the “middle” profile does both more damage and a more consistent amount of it to a big target on average, and consistency via re-rolls is the big strength of the Prism. The flipside of this is that these powers tend to have lower-key effects, but two are great and at least a few others have niche uses. Luckily, they get three relevant options from Phoenix Rising: Rain of Death and a tempest launcher is probably the most common choice on a big squad, but Rapid Shot is also fantastic, and also opens up the option of building list with 3x minimum sized squads of these with missile launcher Exarchs, squeezing a lot of firepower out, and preventing your opponent from being able to get as much value from shooting at them with guns like heavy burst cannons. Cloudflare Ray ID: 5fb96ec0ccbce9b3 Since getting cut to 6ppm, Storm Guardians are now notably cheaper to field a unit of than any other Troops choice, meaning that they have a role to play in filling out detachments and putting cheap bodies in the way of Smite-heavy armies. Eldar relics are kind of naff. Against unprepared players who haven’t faced them before this can completely take them by surprise, and even against excellent players I’ve successfully deployed a squad to tag multiple high value targets at once – that kind of threat range is exceedingly hard to play around. Start Collecting! By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. There are a few extra tips for how to get the best from Night Spinners. . They’re very vulnerable to anything that can throw out lots of mortal wounds (especially as they get less good as models die) and also to high rates of anti-infantry fire, which quite a few armies can throw out very large amounts of. The extra range on the scatters can also be a virtue in some matchups if you need to castle up and let the opponent come to you. SKU: 5011921089093 Categories: Craftworlds, Start Collecting! Your email address will not be published. This is a handy way to boost their charge reliability, so if you’re bringing Wraithblades these get even more attractive. When Genestealer Cults were top dogs these were really worth a slot, as being able to fly out a wide screen that couldn’t be trapped was a big deal (plus they chew through Acolytes). …but I’ll do it anyway. 4. . Once upon a time this could be relevant on Dark Reaper Exarchs, but now they have access to Rapid Shot (which doesn’t combo with this) they’ll pretty much always want to do that. Any Eldar player is going to want to have at least two of these to hand early on in their collection, and honestly if you stick with the faction you probably want to consider getting a third. Wave Serpent [9 PL, 139pts]: Twin Shuriken Cannon [17pts], Twin Shuriken Catapult [2pts] However, this has diminished a lot as Games Workshop have rolled out abilities designed to counter it, and especially as Marines have hit the big time, where their volume of re-rolls and bonuses often lets them nearly ignore this. Craftworld Attribute Exarch Power: Hawkeye In conclusion: get at least one, magnetise the weapons and assume you’re putting them in every list. The best one (the Crimson Hunter Exarch) also got a point hike in CA19. Support Weapons [6PL, 74pts] 2x Shadow Weaver Grants an extra -1AP on 6s to wound in the Fight phase. This is a giant squad of Warlocks on bikes, operating as a single unit (which doesn’t have the character keyword), and it’s a surprisingly competitive choice, mostly because you can layer a brutal number of buffs on them, and they’ve had some point cuts that mean even a fully tricked out squad only gets to 550pts. Identifying Colors/Description: red base rims : Gives an Autarch -1 to hit when attacked. Faster, tougher, gets a bit of shooting but also pricier. stratagem. The shuriken cannon isn’t worth it, but both the others can be – the aeldari missile launcher is slightly cheaper than the normal gun and gives you some high-roll potential against some specific targets in the metagame, while the tempest launcher is its own beast. The sword build is now very cheap and could maybe operate as a decent distraction, but from the modest success I’ve had with lists built around them I’ve found the shooting to be a critical element. The upshot of this is that unless you’re planning on charging with your infantry units, you can pretty much be advancing with them all the time, meaning that your basic infantry is shuffling an average of 10-11” a turn – nearly twice the speed of the core troops of many armies, helping them to get into or out of trouble very efficiently depending on what the moment demands. Craftworld: Saim-Hann (reroll failed charges) None of these are better than using stuff we’ve covered in this article. Is the Craftworlds Made to Order collection worth it? Finally, in smaller games (1500 or smaller) I’ve actually had a lot of success taking a heavy weapon on the turret and a Crystal Targeting Matrix, as it lets the Serpent play a bit of a dual role, and forces your opponent to try and kill them when they might not really want to put in the legwork to chew through the shield. If you want to get even more bang out of your Farseer, remember that you have access to the Seer Council and Unparalleled Mastery stratagems to boost their casts or get an extra one, both great tastes that taste great together (though for my money I usually only go for the extra cast if I still have the re-rolls in hand). Smite adds yet more reliable damage potential against whatever it’s trying to kill, and the option to Jinx something basically wherever on the board is a great tool to have in your back pocket against targets that can stay out of range of your Warlock. 4x Dire Avenger [44pts]: 4x Avenger Shuriken Catapult [12pts] Wrapping UpAnd that’s it. Starting CP: 10 The advent of seize-less full army deployment in the ITC for 2020 does significantly reduce the frequency with which this will be relevant as the Defender, as you should already be deploying your army with perfect information that isn’t going to change. These have 2W and a 3+ save, which means they’re great “ablative” wounds against small arms fire – you can choose to assign the saves to these first, and use the 3+ until the platform(s) die(s). I love catching out a player thinking their key caster is miles away from my characters and not noticing the conspicuous green and white plane lurking behind them. 8x Storm Guardian - Chainsword [48pts] It’s slightly pricier, but fires 2d6 shots S4 AP-2 D1 shots that don’t need line of sight. Automatically advance 6”. This is a supremely useful ability to have access to. Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. If the Avatar died in the fight phase, it survives on D6 wounds instead. The increased vulnerability of planes hasn’t helped this trend. Probably the best of the bunch, helpful on a foot farseer or Autarch to get them where they need to go while saving points on one of the pricier versions. The Start Collecting! Wave Serpent [9 PL, 139pts]: Twin Shuriken Cannon [17pts], Twin Shuriken Catapult [2pts] However, with their BS of 3+ and two shuriken shots each within 12”, if you can get them into that range they’re more dangerous than a 13 point Tactical Marine (as the rending effect from the Shuriken Catapult puts it ahead of a bolter). AU $134.82 +AU $33.68 postage. Well the Skyrunner Conclave might be for you! Once the shield is discharged, you can also fire it again in future turns by using the Overloaded Energy Field Projectors stratagem. The Psytronome is very funny but not actually terribly good in any meaningful sense, and of all the craftworlds this is the one that almost never makes it into lists. While the damage ceiling is lower than the Crimson’s, this is an extremely dependable weapon profile that you can rely on to put a few wounds somewhere most of the time. If you’re doing this, then saving the points on the gun needs to be unlocking a lot of firepower elsewhre. The guns aren’t its only offensive trick though – the Hemlock is a psyker, getting access to Smite and the “offensive” half of one of the Warlock powers (realistically, you pretty much always pick. Their use has declined a bit over time – they used to get a pre-game infiltrate, which let you pull nasty shenanigans against some lists or control space early, and small Eldar detachments have dropped in value with nerfs to Drukhari and Ynnarri, but you will still definitely see them in lists, and it’s worth having access to a few squads to fill out detachments. Support Weapons [3PL, 37pts] 1x Shadow Weaver Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. Lets two support weapons re-roll wound rolls of 1 for a phase if they’re close to one another. This list actually eschews even trying to cast Protect on the Spears (which makes sense when you have multiple squads) and instead leans on the plan of wrapping then Withdrawing them to keep them safe. However, as the Attacker it should help you ensure you can tighten the noose and make the most of going first. Sword Wraithblades are the one Eldar melee unit that “gets there” in terms of killing power, and both Chapter Approved 2019 and Phoenix Rising were very kind to them. +2 Move. Smite adds yet more reliable damage potential against whatever it’s trying to kill, and the option to Jinx something basically wherever on the board is a great tool to have in your back pocket against targets that can stay out of range of your Warlock. Still, these are now actively a very good unit, and one that people will probably underestimate. Winged Autarchs weigh in at 93pts and (obviously) have wings. Finally, advancing and charging is both great for the aforementioned Autarch and great for Shining Spears, who can also flex to coming in from Deep Strike if you give them Swooping Dive. This is much more like it. If you do find yourself in this situation, it can sometimes be worth using Lightning Fast Reactions in the fight phase (which a lot of people don’t realise you can do), as combined with the 6+++ it often flips the average to the Hemlock clinging to life rather than dying. If your metagame is full of Tau or Guard Tank Commanders, Banshees are a strong addition to your list, just don’t expect them to kill anything! Nothing weird going on. + Dedicated Transport [18 PL, 278pts] + Craftworlds, Get Started with 40k. total charge threat is 22” (3” disembark, 8” move, 6” advance, 5” charge) and their average 27”. You can unsubscribe at any time. However, there are plenty of other ways to boost their charge, and Biel Tan mostly just doesn’t get there. • While the advent of Crafters builds has taken the stock of these down a bit (they’re a bit pricy to spam) even they tend to want one to hold some of their infantry – even when this unit isn’t fully on-plan it’s still worth taking. With just over 22,000 words of Space Elf goodness above there’s inevitably some mistakes or stupid decisions in here somewhere, so if you spot any, or have any other feedback, hit us up at contact@goonhammer.com or over on our Facebook Page.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. Craftworlds is a great-value box set that gives you an immediate collection of fantastic Aeldari miniatures, which you can assemble and use right away in games of Warhammer 40,000! The Eldar book has a huge number of datasheets in it, but as is somewhat characteristic of earlier codexes, there are quite a lot of options that are either a bit lacklustre or are made redundant by something else doing their job better. Don’t fall into the trap. There are a couple that confuse this by using both your slots, but they’re also terrible so you don’t need to worry about them. Like all Aspects, Banshees get some replacement options for this in Phoenix Rising, but unlike lots of them I generally find keeping the basic option is actually better – it helps with what they’re trying to do, which is tie stuff up. You know, just a casual, low-key psychic plane. Both can be fine if you’re getting out some of the other units they apply to for a kick around, but these are the big competitive niches. Nothing weird going on. Finally, the Hemlock has the Mindshock Pod. : Eldar have no less than three relic power swords, all of which look a bit silly next to modern relic weapons, but this is definitely the least bad. This is a great-value box set that gives you an immediate collection of fantastic Aeldari miniatures, which you can assemble and use right away in games of Warhammer 40,000! Spiritseer [3PL, 55pts]: Shuriken Pistol, Biel-Tan Lightning fast reactions says no – the Hemlock survived. RIP index Autarchs. It’s still very strong against some armies. Dark Reaper Exarch [36pts]: Tempest Launcher [27pts] Because your offensive capability is all psychic or auto-hitting, being bracketed makes little difference to how dangerous they are (I’ve had Eldar flyer vs. flyer matches essentially decided by a Hemlock on one side clinging to life on a single wound at the end of a turn). C $170.05 +C $22.24 shipping. A full squad of these can thus participate in all three “action” phases of the game and do lots of work in all of them while being pretty tough – all the characteristics you want in a death star unit. Most of the Phoenix Lords end up in the “everything else” bucket but Asurmen sneaks out. If you’re starting out trying to build a strong Eldar list there are only two that are worth strongly considering for your core, Alaitoc and Ulthwe, but some of the others have a few neat tricks up their sleeves: Alaitoc is taken for the huge boost to the survivability of your units against a lot of armies, especially those that can stack further hit penalties through other abilities, and was once one of the most powerful faction traits in the whole game. Find many great new & used options and get the best deals for ELDAR start collecting! Once upon a time the advice was to take at least three of these in every list – now it’s worth looking at other options. They’re also not totally worthless offensively – if you have multiple squads they start to be an actual threat to characters that stray into range, and can also contribute to dunking something bigger that’s been. Like Farseers, Warlocks can ride bikes (62pts) and for them you almost always want to unless you’re shaving points. This (and cheaply filling HQ slots) are the main reason you want to take them, as they’re even weaker than a Farseer in terms of combat stats, but these powers are so great that you’ll usually want at least one. Over time people realised that, while they’re good, they’re just a. too fragile for their cost when spammed, and switched to either all Crimson Hunter Exarchs or two of the former and one Hemlock in their Air Wings. From a maths point of view with this, when you fail a cast you should (essentially) always keep a dice showing 4+ and re-roll a 3 or less. The good news is that points cuts have left both the last two looking much more attractive, and all four Eldar Troop choices now have their uses. You must be logged in to post a review. They began to … Hemlock Wraithfighter / Crimson Hunter NIB. This is an astoundingly good defensive tool, and gives armies that are leaning on the (very popular) choice of high rate of fire D2 or Dd3 weapons absolute fits, because it halves the damage output of the former and cuts the latter by a third. +Fast Attack+ Autarch Skyrunner [6PL, 105pts]: Laser Lance, WARLORD They’re also very easy to magnetise the turrets of so that you can swap them with our next entrant, the…. Smite, Shuriken Pistol, Witchblade You must be logged in to post a review. . Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. Exarch Power: Hawkeye was thus doing it before it was cool. Rangers [3PL, 60pts] 5x, Alaitoc This list pre-dates CA19, but happily the point shifts in both directions nearly perfectly balanced out, leaving it still essentially valid. Start Collecting! Reviews. At this point, with CA19 in the books and Marines still dominant more skewed lists are increasingly popular, but this still has a tonne of power and would be a great starting point for any tournament player (while having the quality to put up top finishes in skilled hands). Still rockin’ the model from second edition. Nice and cheap, and can be given a mobility boost via the. . While units can move through their bases now, if you use them to stop a non-flying melee unit coming in within 12″ they still aren’t getting anything done for a turn. Over time people realised that, while they’re good, they’re just a bit too fragile for their cost when spammed, and switched to either all Crimson Hunter Exarchs or two of the former and one Hemlock in their Air Wings. This is usually the right choice if you have the points, but both the AML and the basic launcher are fine too. While only getting S7 on their attacks hurts against Knights, they’re a relatively small part of the metagame at the moment and against almost everyone else the squad is a terrifying, resilient wrecking ball – pretty much nothing goes through a squad of T6 3W models with a 2+/3++ easily. The other cool thing with this is that there’s no requrement to have failed the cast to re-roll – so if you roll a 1 and a 6 when casting a key power and your opponent has denies, it can be worth re-rolling the one, as you can’t possibly fail and it might make the deny harder. This works well for squads of ten and a platform, though you more normally see a couple squads of Dire Avengers used like this as their extra range makes it easier to deploy them meaningfully from the transport. This guarantees you get to bring them into play unharmed (unless you walk into Auspex Scan or similar – do not do this) and get a turn of full effect shooting, though be careful about choosing to do this against opponents with a lot of chaff screening. item 4 Start Collecting! While it’s a list from last year, I think the fact it doesn’t have any Webway Strike targets makes it worth a look in the new season, as it can utilise Cloudstrike to hide its planes in inclement matchups and then bring down an absolute hammer blow when its ready. Beyond that, it depends a lot more on what you’re brining – you might want one of the melee buffs to go with Spears or Wraithblades, and could just about want Conceal with a shooty deathstar like Dark Reapers or Shadow Spectres. Eldrad Ulthran [8PL, 145pts] Ulthwe (Doom, Guide, Fortune) (Focus Will) For all that the unit is pretty tough they’re not indestructible, and you do have to be careful with these. This is one of the better ones, and I’m a big fan of running this on my Jinx casting Bike Warlock, as it means that when you really need to land Jinx you have the choice of a “full” reroll from this or re-rolling one dice with a CP. With just over 22,000 words of Space Elf goodness above there’s inevitably some mistakes or stupid decisions in here somewhere, so if you spot any, or have any other feedback, hit us up at contact@goonhammer.com or over on our Facebook Page.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. called it and b.) This is a good characteristic for a slot-filling unit to have in a tournament setting, as it means you can park them on an objective and forget about them. Finally, Storm Guardians have a choice of melee weapons – always take the chainswords. The S4 and AP-1 makes these. Swooping Hawks [3PL, 65pts] 4x, Swooping Hawk Exarch, Herald of Victory item 5 Start Collecting Craftworlds Warhammer 40.000 Games Workshop Eldar Farseer - Start Collecting Craftworlds Warhammer 40.000 Games ... CRAFTWORLDS - WARHAMMER 40K - START COLLECTING! It’s also especially good against other Flyers (which tend to be T6) and anything else relying on hit mods for its defences (flying over and wasting a carelessly deployed Vindicare Assassin is a hobby of mine). This lets them Deep Strike, which you don’t really care about, but gives them a 14″ move, which you very much do as it lets them keep up with the army’s mobile elements. Finally, don’t forget that as a psyker you get a deny. Alternatively, set up in an aggressive posture but skewed towards one side of the board, then Phantasm over to the other side if your opponent tries to get away from you. Credit: Boon. $68.00 $80.00. 5.0. Unlike most of the other options here, they also don’t really need any particular help or to be built around, so they’re useful for slotting into a smaller Eldar contingent where you don’t want to be paying for Wave Serpents. The Scorpion gets closest and is occasionally seen in tournament gimmick lists, but not ones that win GTs. 9x Dark Reaper [279pts]: 9x Reaper Launcher [198pts] Prior to Legends, you could take one with a laser lance and a fusion gun and got a free banshee mask, allowing them to be super deadly in two phases at a bargain price. . Defensively, the Hemlock has a slight upgrade over the CHE in having Spirit Stones but they’re still fragile for their cost, and need to be used carefully. In addition, recent changes in the ITC and the move of banshee mask Autarchs to legends gives a few of them a new lease on life. Start Collecting! ... Ratings and Reviews. Night Spinners are an increasingly popular choice in Eldar lists, a fact that I feel incredibly smug about given that I a.) Being cheap is his main attraction, and he can be a good choice to slot into a gunline army (and is another good user of Faolchu’s Wing). Not a lot, but I’ve had a Farseer take of Guilliman’s last wound with a lucky pistol shot, so I guess remember you have it! Smite, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade The foot Autarch has plasma grenades and a star glaive to use with his 4A (-1 to hit, Sx2, AP-3, d3 damage) and weighs in at 73pts. Dire Avengers [3 PL, 55pts] Seriously though, we’ve been through the Runes of Fate powers and seen just how good they are, and these are the guys that get to wield them. If you’ve got the relic slot that can be a decent setup, and making one your Warlord with An Eye on Distant Events is a good way to get some emergency Overwatch suppression. Also, charging a Hemlock is no fun thanks to the auto-hitting weapons, but savvy opponents will realise that things with a decent invuln can pull off a charge if needed (unless they’re insanely unlucky) and can then trash your plane in melee. A Battle Fortune Dire Avenger Exarch being defiant. At 115pts with a starcannon or 122 with an AML/starcannons, plus packing the extremely good gun that is the pulse laser (H2, S8, AP-3, 3D) they’re yet another way to put a cheap, relatively tough chassis on the board that adds some quality firepower. Even if they have something that can threaten it, it forces that unit to double back away from the rest of your army. Strictly in crafters lists that want to strap as many aeldari missile launchers/starcannons as possible, these can give you three more slightly pricier war-walker equivalents. Some of them are a fantastic start to an army, and some of them almost are an army – the Chaos Space Marines box especially is something that could form the core of a 1,000pt list quite happily. You can buy them a big fancy sword, or upgrade their arm guns to flamers, but I’d tend not to bother – the lists that run them want to go wide, so saving your points to spend elsewhere is better (though if I did have spare points the sword would be my first choice). The other build I’m keen to see in action at some point is loading a full squad (they can come in squads of 3) with hornet pulse lasers and going to town with buffs. Dark Reapers [13PL, 284pts] 8x Dark Reaper, 8x Reaper Launcher, Dark Reaper Exarch, Tempest Launcher, Long- . Way too expensive for what he brings to the table, and having keywords precision designed to make him incompatible with most of your buffs and stratagems just takes the cake. 4 users rated this 5 out of 5 stars 4. The remaining big bonus is the stratagem, which is specifically great on Shining Spears dropping in from deep strike. ed, putting in plenty of accurate fire with decent damage. Generally people come down on the Bike Warlock for their first choice, especially now the Runes of Fortune exist to give them something to do with that bad smite slot. Much more so than non-deep striking Guardians, if you plan properly you can reliably get these pointed at whatever needs to die at any given moment, and pour shurikens into it until it melts. Spearhead Detachment +1CP (Aeldari – Craftworlds) [38 PL, 649pts] Craftworlds. kit, the Craftworlds bundle comes with no troop choices, actually making it ill-suited for the player looking to immediately hop into Craftworld Eldar. Free shipping. This all combines to make these a real option for a melee bomb, but their lack of on-board mobility and shooting means that, at the moment, Shining Spears tend to win out. This turns the shield off for the rest of the game, but in some matchups (such as Custodes jetbikes) that doesn’t really matter, and if having access to some extra MWs in a pinch makes the difference between a big target (such as a Knight) living or dying it can still be worth going for it when your opponent has relevant weapons. If you do, be a bit worried. Exarch Power: Swooping Barrage Before we get to that, we will cover the various abilities available to the army across special rules, traits, stratagems, powers and relics. Realistically, they’re probably still a point per model too expensive because of how fragile they are, but much like Guardians their high relative “threat” for their cost and the fact that they fill troop slots means they have a part to play in the warhost, and at the moment the majority of lists are using these to fill out rather than Rangers. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. 5.0. Not commonly seen (especially now Index Autarchs are gone) but can be hilarious on a Wraithseer with a D-Cannon in a Crafters list.
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